I was wondering if this issue with bus stops was ever
fixed?
Do I fix this issue by having double connections
entering and existing edge 374986789.109.16 in
the network or is this a rerouting issue? I am a little
confused.
Thank you
Ifezue
On Thu, Nov 11, 2021 at
1:09 PM Harald Schaefer <fechsaer@xxxxxxxxx>
wrote:
Dear all
some analysis on this issue reveals:
The bus stop is attached to an extra lane. The yellow
bus and the blue vehicle are waiting to enter the one
lane section afterwards.
In netedit (connection mode) it looks like this
I'm looking for the occurances of the bus stop edge
in the .net.xml file
The "wrong lane" message indicates that the
bus is on the wrong lane (which is implausible
if there is only a single lane in each
direction).
Regardless of teleporting or not, buses in
sumo will not reroute or skip stops to catch
up with their schedule. They will just keep
accumulation delay.
Thank you for the feedback. The vehicle
was teleporting because it is on a
one-lane (both directions) road segment,
so it can't pass the preceding bus that is
waiting at a bus stop ahead of it. So I
think it teleports to overtake the lead
bus and I think that is where the "wait
too long (wrong lane)" error is coming
from if I am not mistaken?
If I use the disable teleport command,
how will this affect a predefined bus
schedule? Will this have the buses
rerouted or skip bus stops entirely
to keep pace with bus schedule?
Teleporting behavior only admits
global configuration at the moment.
You can increase the time threshold
with option --time-to-teleport or
disable teleporting completely by
setting a negative value. Judging by
the warning message, the teleporting
was related to a failed lane change.
This might point to problems with your
network model. I recommend that you
observe the situation leading up to
the teleport in sumo-gui to better
understand what's happening there.
I was wondering if there was a
way to prevent specific vehicles
such as buses on a fixed route
from teleporting? I got this
warning for Vehicle '2' and I
noticed that the vehicle seemed to
teleport across a wide distance
because it wanted to long at a bus
stop I am assuming:
This isn't a reflection of
realistic behavior and I was
wondering if there was a way to
prevent buses from teleporting and
instead have them continue on
their assigned route without
teleporting?