I was wondering if this issue with bus stops was ever fixed?
Do I fix this issue by having double connections entering and existing edge 374986789.109.16 in the network or is this a rerouting issue? I am a little confused.
Thank you
Ifezue
On Thu, Nov 11, 2021 at 1:09 PM Harald Schaefer <fechsaer@xxxxxxxxx> wrote:
Dear all
some analysis on this issue reveals:
The bus stop is attached to an extra lane. The yellow bus and the
blue vehicle are waiting to enter the one lane section afterwards.
In netedit (connection mode) it looks like this
I'm looking for the occurances of the bus stop edge in the
.net.xml file
The "wrong lane" message indicates that the bus is on
the wrong lane (which is implausible if there is only a
single lane in each direction).
Regardless of teleporting or not, buses in sumo will
not reroute or skip stops to catch up with their schedule.
They will just keep accumulation delay.
Thank you for the feedback. The vehicle was
teleporting because it is on a one-lane (both
directions) road segment, so it can't pass the
preceding bus that is waiting at a bus stop ahead of
it. So I think it teleports to overtake the lead bus
and I think that is where the "wait too long (wrong
lane)" error is coming from if I am not mistaken?
If I use the disable teleport command, how will
this affect a predefined bus schedule? Will this have
the buses rerouted or skip bus stops entirely to keep
pace with bus schedule?
Teleporting behavior only admits global
configuration at the moment. You can increase the
time threshold with option --time-to-teleport or
disable teleporting completely by setting a
negative value. Judging by the warning message,
the teleporting was related to a failed lane
change. This might point to problems with your
network model. I recommend that you observe the
situation leading up to the teleport in sumo-gui
to better understand what's happening there.
I was wondering if there was a way to
prevent specific vehicles such as buses on a
fixed route from teleporting? I got this
warning for Vehicle '2' and I noticed that the
vehicle seemed to teleport across a wide
distance because it wanted to long at a bus
stop I am assuming:
This isn't a reflection of realistic
behavior and I was wondering if there was a
way to prevent buses from teleporting and
instead have them continue on their assigned
route without teleporting?