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Re: [sumo-user] How to Prevent Vehicles from Teleporting on a Given Route
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Dear all
some analysis on this issue reveals:
The bus stop is attached to an extra lane. The yellow bus and the
blue vehicle are waiting to enter the one lane section afterwards.

In netedit (connection mode) it looks like this

I'm looking for the occurances of the bus stop edge in the
.net.xml file
harald@csx>
grep 374986789.109.16 USA_Roads.net.xml
<edge id="374986789.109.16"
from="gneJ349" to="gneJ230" priority="1"
type="highway.service" spreadType="center">
<lane id="374986789.109.16_0" index="0"
allow="pedestrian" speed="5.56" length="13.12" width="2.00"
shape="4266.99,1845.15 4253.87,1845.11">
<lane id="374986789.109.16_1" index="1"
disallow="pedestrian tram rail_urban rail rail_electric
rail_fast ship" speed="5.56" length="13.12"
shape="4267.00,1842.55 4253.88,1842.51">
<lane id="374986789.109.16_2" index="2"
disallow="pedestrian tram rail_urban rail rail_electric
rail_fast ship" speed="5.56" length="13.12"
shape="4267.01,1839.35 4253.89,1839.31">
<junction id="gneJ230" type="priority" x="4252.43"
y="1841.90" incLanes="374986789.109.16_0 374986789.109.16_1 374986789.109.16_2 gneE156_0"
intLanes=":gneJ230_0_0" shape="4253.87,1846.11 4253.90,1837.71
4252.03,1838.11 42
50.79,1838.88 4250.01,1839.17 4248.92,1839.28 4248.89,1844.48
4249.72,1844.83 4250.00,1845.26 4250.20,1845.86 4250.32,1846.63
4250.35,1847.57 4252.35,1847.60 4252.52,1846.77 4252.74,1846.48
4253.03,1846.27 4253.41,1846.15">
<connection from="374986789.109" to="374986789.109.16" fromLane="1"
toLane="2" via=":gneJ349_0_0" dir="s" state="M"/>
<connection from="374986789.109.16"
to="374986789.138" fromLane="2" toLane="1" via=":gneJ230_0_0"
dir="s" state="M"/>
<connection from=":gneJ349_0" to="374986789.109.16" fromLane="0"
toLane="2" dir="s" state="M"/>
<connection from="374986789.109.16"
to=":gneJ230_w0" fromLane="0" toLane="0" dir="s"
state="M"/>
<connection from=":gneJ349_w0" to="374986789.109.16" fromLane="0"
toLane="0" dir="s" state="M"/>
Trying to add connections to the "bus" lane in netedit yields in
SUMO
Error: Invalid
position for busStop 'busStop_StudentServicesDrNB4_1_23'.
Error: Could not end a stopping place that is not opened.
Any ideas on this issue?
Harald
Am 09.11.21 um 20:47 schrieb Ifezue
Obiako:
Okay, that makes sense. Thank you once again for
assistance Jakob.
The "wrong lane" message indicates that the bus is on
the wrong lane (which is implausible if there is only a
single lane in each direction).
Regardless of teleporting or not, buses in sumo will
not reroute or skip stops to catch up with their schedule.
They will just keep accumulation delay.
Jakob
Thank you for the feedback. The vehicle was
teleporting because it is on a one-lane (both
directions) road segment, so it can't pass the
preceding bus that is waiting at a bus stop ahead of
it. So I think it teleports to overtake the lead bus
and I think that is where the "wait too long (wrong
lane)" error is coming from if I am not mistaken?
If I use the disable teleport command, how will
this affect a predefined bus schedule? Will this have
the buses rerouted or skip bus stops entirely to keep
pace with bus schedule?
Thank you
Ifezue
Teleporting behavior only admits global
configuration at the moment. You can increase the
time threshold with option --time-to-teleport or
disable teleporting completely by setting a
negative value. Judging by the warning message,
the teleporting was related to a failed lane
change. This might point to problems with your
network model. I recommend that you observe the
situation leading up to the teleport in sumo-gui
to better understand what's happening there.
regards,
Jakob
Hello Everyone
I was wondering if there was a way to
prevent specific vehicles such as buses on a
fixed route from teleporting? I got this
warning for Vehicle '2' and I noticed that the
vehicle seemed to teleport across a wide
distance because it wanted to long at a bus
stop I am assuming:
This isn't a reflection of realistic
behavior and I was wondering if there was a
way to prevent buses from teleporting and
instead have them continue on their assigned
route without teleporting?
Thank you
Ifezue
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