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Re: [platform-dev] most performant way to paint a (platform-specific) pixel-array



On Thu, Apr 22, 2021 at 9:04 AM Erdal Karaca <erdal.karaca.de@xxxxxxxxx> wrote:
Maybe, you could also use WebGL (and many fancy libs) using an embedded browser. There is an ongoing effort to integrate chromium into SWT.

WebGL worked when I tested it with webkit and I assume same is true for IE/Edge and Safari.
Regarding chromium don't hope too much on it - there was no interest in contributing it to SWT proper so builds are gone for the June release and even code will be removed after that so if someone really wants to see it progressing some serious amount of resources should be put on it. See  https://bugs.eclipse.org/bugs/show_bug.cgi?id=572010
 

Am Do., 22. Apr. 2021 um 07:54 Uhr schrieb Christoph Läubrich <laeubi@xxxxxxxxxxxxxx>:
Hi Michael,

sadly jogl is badly maintained (a new release is promised for month,
only a RC is available but not on maven and so on)...

That's exactly the issue here, I have had a bug in jogl I think a year
ago (or even more?) and there was a fix that *probably* would solve
this, but as today the fix is not officially released. So this is kind
of dead-end for me, if one has finally a working example and needs to
hope that nothing changes (os update, new lib/swt release) thats not
usable for me.


Am 21.04.21 um 20:15 schrieb Michael Keppler:
> I know that we use jzy3d and jogl in an Eclipse product (to render 3D
> charts). Isn't that an OpenGL implementation running on SWT? I'm not
> into graphics programming, so I'm not sure if that actually provides
> some value for you. :)
>
> Ciao, Michael
>
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--
Aleksandar Kurtakov
Red Hat Eclipse Team

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