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Re: [cdt-dev] RCP Debugger for Windows?

Given we’re EPL, anything we want we should be able to cherry pick back.


From: <cdt-dev-bounces@xxxxxxxxxxx> on behalf of Marc Khouzam <marc.khouzam@xxxxxxxxxxxx>
Reply-To: "CDT General developers list." <cdt-dev@xxxxxxxxxxx>
Date: Monday, July 27, 2015 at 4:25 PM
To: "CDT General developers list." <cdt-dev@xxxxxxxxxxx>
Subject: Re: [cdt-dev] RCP Debugger for Windows?

"UltraGDB is born to fix the debugging user experience problem of the upstream Eclipse CDT."

Have you looked at contributing some of the changes UltraGDB implements?  If they fix CDT user-experience problems, they probably would be good for CDT itself.  We can help with contributions you'd like to make.


From: cdt-dev-bounces@xxxxxxxxxxx [cdt-dev-bounces@xxxxxxxxxxx] on behalf of Xu,Chiheng [chiheng.xu@xxxxxxxxx]
Sent: July 27, 2015 3:17 PM
To: CDT General developers list.
Subject: Re: [cdt-dev] RCP Debugger for Windows?

On Thu, Jul 23, 2015 at 10:55 PM, Doug Schaefer <dschaefer@xxxxxxx> wrote:
> As Marc-Andre mentioned, if you’re doing real Windows development, which
> these days would be mainly game developers using C++ IMHO, you really need
> the Windows SDK and gcc can’t build against it. So ideally we have support
> for it. (Need a debugger though).

GNU tool-chains on Windows is very important, as many important software can only be bulid with GNU tool-chains.

> But we need community support to make it happen. No one is making money with
> CDT for Windows development, but there are a lot of users who want it and
> are trying to make it work.

We have a product UltraGDB (, which is a fork of Eclipse CDT.
UltraGDB support 6 tool-chains on Windows.


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