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[cdt-dev] Build Console

Does anyone remember why we have the build console architecture that we do? Or given thought about ways to improve what we have? Or prefer the way we have it?

I'm looking at the build console for the new build system I'm prototyping and was wondering why we don't use the TextConsole to get features like hyperlinks and such. The only thing I can think of is the funky per project build consoles that we have, which I think was created to address scalability and performance since build output can get huge. But I'm not sure I remember correctly.

Doug Schaefer
Wind River

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