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Re: [udig-devel] Rendering on trunk

Ugo Taddei wrote:
Hello,

two notes on this:
1) the user also perceives the rendering as fast if the maps never
flickers white (that is, if the maps doesn't completely white out before
a new map gets rendered). I observe the maps becoming completely white
in some cases (with 1.1-RC14).
Agreed; also the time for the first response is important.
2) when I resize the map by dragging on one of the views below the map
view (see screenshot) I see a garbaged image, which looks like something
that is not been cleaned up (or looks more like someone is sweeping the
old and used images under the rug ;-) I thought I'd let you guys know,
because this might suggest some resource is not been freed).
Interesting; my first question is what platform are you on :-) We used to have these problems on older versions of windows depending on the graphics card used.
Joody


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