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| Re: [udig-devel] render performance | 
Hi Vince,
Points do not use the optimized shapefile renderer so are slower 
compared to lines so that may be the problem.  I had thought that the 
normal renderer would be good enough for points but perhaps I was 
wrong.  I tried it on a 1.6 Mhz AMD and it took about 7 seconds.  I 
admit it is a little slower than I would like and I'm sure it could be 
improved down to about 4 seconds without too much difficulty.  Is that 
what you'd like?  If so please file a bug report with the JIRA bug 
track, (or ask me to)
Jesse
Vince Darley wrote:
I've now tried this on another (slightly faster) machine -- it still 
takes close to 10 seconds to render all the 100000s of points (this is 
after several renderings, so Eclipse should have loaded everything it 
needs).  If I change the render style away from the defaults (to draw 
smaller squares with no outline) then I can eventually get the render 
speed down to 3-4 seconds.
Can you explain what setup you are using?  Is this with standard uDig 
1.0.0, run as a standalone application?
Vince.
At 15:45 29/06/2005, Tony Kennedy wrote:
It doesn't it takes 3.24 sec on an initial run improving thereafter 
due to Eclipse loading techniques,on similar hardware. Maps taking 
that long to load are typically the size of the road network of 
British Columbia a somewhat larger system, you can down load this as 
an example from Geobase.org. I can find no evidence of heap space 
exhaustion perhaps you have an environmental issue?
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User-friendly Desktop Internet GIS (uDig)
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