Hi,
Rich and I read it. Thanks for the detailed schedule. Times look fair
enough, - I think we can perfectly be in-sync in Europe.
Thanks,
Max
David M Williams wrote:
Getting close to our simultaneous
release
means we will all need a new level of project coordination and
cooperation
that we have never done before,
during the final stages of preparing
for release.
I have documented (with much help
from
Denis Roy and Kim Moir) the schedule and process to follow as projects
put their final releases
on eclipse.org, into their
to-be-mirrored
locations.
This is not just documenting
"business
as usual" but will likely require all Projects to adjust several parts
of their final builds and procedures to accommodate each other, and
not "flood" the infrastructure
nor for projects to be waiting for something that may no longer happen
during these final days. It should not be (much) "extra" work
... but we need to make sure
everything happens in the right
order,
at the right time.
Please read the details at the wiki
page below. And, read it closely ... see if there is any thing that
needs
clarification, anything omitted, or wrong, or anything you (as
a contributing Project to Callisto)
will not be able to accommodate. If so, let's discuss. (For example,
I've
given times that "fit" for the Eastern time zone ... but I am
not sure
how that translates into all time
zones
for where build teams are located ... so, we may need to discuss
adjusting
some times to accommodate those in other time zones).
http://wiki.eclipse.org/index.php/Callisto_Final_Daze
Please confirm with a note here to
cross-project-issues-dev
once you've read and verified you can accommodate ... or, not, as the
case
may be.
If you are the "build master"
for your project, I also suggest you add that wiki page to your watch
list,
and periodically check for updates.
Thanks everyone
_______________________________________________
cross-project-issues-dev mailing list
cross-project-issues-dev@xxxxxxxxxxx
https://dev.eclipse.org/mailman/listinfo/cross-project-issues-dev
|