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Re: [wtp-dev] Improve Phaser Editor JSDT support

Hi Arián,

Unfortunately, I don't know if there is a document on JSDT Inference, other than _javascript_ Development Guide > Reference > org.eclipse.wst.jsdt.core.inferrenceSupport .

There are several projects that provide their own custom Inference Engines, for example: - so you can use it as an example.

Best Regards,
Victor Rubezhny,

On 09/11/2015 07:45 PM, Arián Fornaris Fernández wrote:

I am developing Phaser Editor (, an
editor for the game engine .
I am interested in the JSDT type inference, there is any document I
can read to understand how it works? A technical overview or something
like that? Right now JSDT is working very well with the Phaser API,
but yet there are things I would like to get much better.
What I did is to generate a _javascript_ API file and I added it to the
classpath container, but yet this is not perfect, it requires some
tweaks to express certain type relations (like namespaces).

What I would like to do is to provide an extension point to generate
the _javascript_ model in the fly, dynamically, and pass it to the type
inference, without the need to parse a JS API file. The other thing I
would like to do is to improve the jsdoc type annotations, I think it
is a good way to declare static types in JSDT.

Thanks very much for JSDT, it is really awsome.

Arian Fornaris
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