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Re: [udig-devel] snapping

Yes, I'm only getting the performance issue with snapping turned on.

Thanks,
Michael

Jesse Eichar wrote:

>I'll take a peek.  Is it only happening when snapping is on?  I have  
>some theories about what is happening and will look into it.  One of  
>the changes I made was to not have our own event thread since that  
>implies a great deal of overhead.  However since the event thread has  
>the highest priority if any code for interacting with the user occurs  
>in another thread it is performed very quickly.   I may have to see  
>what thread snapping is done in and see if that could be part of the  
>problem.
>
>Jesse
>
>On 21-May-06, at 10:31 PM, Michael Brasser wrote:
>
>> Jesse,
>>
>> Is it possible the snapping/drawing performance bug you fixed  
>> earlier (see below) has crept back in to RC0? I am getting really  
>> slow mouse response times again once snapping is turned on.
>>
>> Regards,
>> Michael

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