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Re: [udig-devel] Incorrect Z-order for rendering

The trace does not show the order it only shows what renderers are being used to render the particular layer. The layers view shows the zorder. (Or that what I believe)

Jesse

Cole Markham wrote:

I am getting some weird errors with the Z-order of layers. Is anyone else having this problem or is it just me?

The main problem is that sometimes my PostGIS layers get drawn on top of my MapGraphic layers. The layers seem to be drawn in the order shown in the trace, but that is not the order that is specified in the Layers view.

The trace looks like this:

Current Renderers:
    CompositeRendererImpl
    RenderExecutorImpl:BasicFeatureRenderer-surface_water_body_area
    RenderExecutorImpl:MapGraphicRenderer-null
    RenderExecutorImpl:BasicFeatureRenderer-road_centerline
    RenderExecutorImpl:BasicFeatureRenderer-vehicle_parking_area
    RenderExecutorImpl:BasicFeatureRenderer-vehicle_parking_area
    RenderExecutorImpl:BasicFeatureRenderer-road_area
    RenderExecutorImpl:BasicFeatureRenderer-surface_water_body_area
    RenderExecutorImpl:BasicFeatureRenderer-undefined_map_feature_area
    RenderExecutorImpl:BasicFeatureRenderer-surface_water_course_area
    RenderExecutorImpl:BasicFeatureRenderer-road_area
    RenderExecutorImpl:BasicFeatureRenderer-road_centerline
    RenderExecutorImpl:BasicFeatureRenderer-surface_water_course_area
    RenderExecutorImpl:MapGraphicRenderer-null
    RenderExecutorImpl:BasicFeatureRenderer-structure_existing_area
    RenderExecutorImpl:BasicFeatureRenderer-undefined_map_feature_area
    RenderExecutorImpl:BasicFeatureRenderer-structure_existing_area
    RenderExecutorImpl:BasicWMSRenderer2-imagery

But my layers are ordered like this: (see the attached screenshot)
Visible layers:
   MapGraphic: Grid
   MapGraphic: Icons
   PostGIS: road_centerline
   PostGIS: structure_existing_area
   PostGIS: vehicle_parking_area
   WMS: imagery

Any ideas as to where the problem may be coming from?

Cole

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