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Re: [platform-swt-dev] SWT_AWT Java3d


I would suggest that you try it out.  I don't know of anyone off hand that has done this but there is no reason it should not work.

SWT_AWT provides the basic mechnism necessary to mix the two toolkits together.  There are rough edges and policy decisions that the Albireo project addresses.

http://www.eclipse.org/albireo/
http://www.eclipse.org/articles/article.php?file=Article-Swing-SWT-Integration/index.html



Jerry Schultz <schultjd@xxxxxxxxx>
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06/04/2009 02:07 AM

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[platform-swt-dev] SWT_AWT Java3d





Has anyone done significant Java3d work using the SWT_AWT bridge? Is it robust enough for significant Java3d development. I have developed an extensive Java3d - Swing application that also uses Swing to display nearly 100 reports from various databases back to the user. I have only just know come across the power of various aspects of SWT and am actually willing to bit the bullet and recode everything in SWT if and only if the SWT_AWT bridge can handle a very significant Canvas3D-based window. If the SWT_AWT bridge isn't robust in handling the Canvas3D objec then the potential port is dead in the water. I really don't have the time to go down to the OpenGL level - but just out of curiousity does anyone have significant experience with one of the OpenGL ports for SWT - if so which one and how well does it work and how robust. Can anyone discuss the 3 different ports - their relative strengths and weaknesses. Any thoughts are appreciated.

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