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Re: [platform-dev] most performant way to paint a (platform-specific) pixel-array

Are you looking to animate things?

On Mon, Apr 19, 2021 at 11:20 AM Christoph Läubrich <laeubi@xxxxxxxxxxxxxx> wrote:
I have a pixel-buffer and like it o be painted in the most performant
way onto a SWT Canvas.

Current approach is to convert this into an ImageData, create an image
and then paint it inside PaintListener to the GC.

Is there a way to avoid this intermediate steps? I won't mind if I need
to provide platform-specific implementations if it is possible to gain
performance here.
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