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Re: [geclipse-dev] World Wind problem

Hi,

> > Isn't there any way to avoid using   opengl  and native libraries,
> > even if it would be not so performant?
>
> Well, not really, even if we would use Java3D (and I guess porting it to
...
> don't know. And if there is no useable driver its always possible to
> install MESA instead. But I think that this is no problem we have to
> solve, especially since the WorldWind plugin is no critical plugin for
> g-Eclipse anyway.

i aggree, but it is "bad publicity" to have something "broken" (from the 
perspective of the user). 
In the case there is no way around all those library problems, i think it 
would be really nice if we could test (from within gEclipse and the 
worldwind plugin) if the computer has a working video/opengl/3D/whatever 
support and only then activate the plugin, and inform the user otherwise.
Easy to say, right?  ;-)

Cheers, Ariel


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