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Re: [geclipse-dev] World Wind problem

Hi

> > My guess is that this is a graphics card driver problem. Which graphic
> > chipset do you have and which driver do you use?
>
> uhm... i really don't like this kind of answers... not that your answer is
> wrong, but perhaps i should say i don't like the bitter truth ;-P
>
> We are writing a tool which is supposed to be platform independent, being
> based on java and eclipse, and we end up with "chipset" and "driver"
> problems!   Arghhh! bad bad bad...
> Isn't there any way to avoid using   opengl  and native libraries, even if
> it would be not so performant?

Well, not really, even if we would use Java3D (and I guess porting it to that 
would be a lot of work) it would not help since this is also basing on 
OpenGL. If we would use MESA software rendering we would have lots of work 
with packaging (the JOGL libraries are the precompiled ones from SUN and it 
looks like as if JOGL would become a part of the normal Java distribution in 
some time) and I guess that would produce more problems then it solves.
I think the best solution is to say: Install a working graphics card driver 
(since no other 3D application will work reasonable too anyway). It's not 
difficult for nVidia cards, for other cards I don't know. And if there is no 
useable driver its always possible to install MESA instead. But I think that 
this is no problem we have to solve, especially since the WorldWind plugin is 
no critical plugin for g-Eclipse anyway.


Cheers,
Thomas


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