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Re: [eclipse-pmc] Contacting the p2 team

Thanks again, Tom!

I see Ian's answer in the bug and will get my hands dirty
trying to help answer the questions he raises.

best,
Stephan


On 08/14/2013 08:57 PM, Thomas Watson wrote:

I have contacted the p2 team.  They do intend to look at the issue, but it was unfortunately too late for M1.  I don't have a good explanation for the silence in the bug report, but am guessing that most of the team has been sparsely available over the past month.  My hope is we can get at least the proposed hack in for M2 and if needed/desired work out a better solution over the luna release.

Tom



Inactive
          hide details for Stephan Herrmann ---08/14/2013 01:02:32
          PM---Gentlemen, I could use some help getting in contact withStephan Herrmann ---08/14/2013 01:02:32 PM---Gentlemen, I could use some help getting in contact with a p2 committer.

From: Stephan Herrmann <stephan.herrmann@xxxxxxxxx>
To: eclipse-pmc@xxxxxxxxxxx,
Date: 08/14/2013 01:02 PM
Subject: [eclipse-pmc] Contacting the p2 team
Sent by: eclipse-pmc-bounces@xxxxxxxxxxx





Gentlemen,

I could use some help getting in contact with a p2 committer.

Due to the rewrite of the Equinox framework, I was forced to
re-implement also the integration of the Object Teams runtime
with Equinox, which builds on the discontinued Adaptor Hooks.

As one step in this re-implementation I needed a new mechanism
for ensuring that our bundle is activated as early as possible.
Setting a low startLevel seemed suitable and the setStartLevel
touchpoint action from p2 looked promising to get this done.

Unfortunately, that touchpoint action doesn't work and maybe
it never worked. I found
*Bug 253244* <
https://bugs.eclipse.org/bugs/show_bug.cgi?id=253244>
-p2.inf startLevel directive not working
and made a comment that this is blocking Object Teams.

After some pings in the bug, a message to the p2-dev mailing
list and a personal email to a p2 committer, I still haven't
received any reaction.

After significant efforts to re-implement our bundle in time
for Luna M1, not receiving any reaction on a blocking bug
is disappointing as you probably agree. Interestingly, a patch
already exists in the mentioned bug.

Please let me know, if my expectation is wrong in any way.
For Luna M1 I have to disable the Object Teams contribution,
but I would appreciate any help to get this resolved well in
time for M2.

thanks,
Stephan

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