[ecf-dev] Europa and ECF 1.0.0
An update about ECF deployment planning and Europa.
1) I've (Scott) changed the numbering for ECF plugins to use
1.0.0.M5v<date of build> rather than 0.9.X...as we *are* approaching
1.0.0 release and are now on 1.0.0 milestone releases. From here on
out, we will use 1.0.0.M?v<date of build>, until we reach 1.0.0. I've
also changed 0.9.7 release (in plan) to 1.0.0.M5.
2) From here until 1.0.0 release, we'll have our milestone releases be
the same as Europa schedule...and assume 1.0.0 for June release along
with 3.3 final + other Europa projects. Here is the Europa schedule:
under Milestones and Release Candidates). +1 means that we are expected
to deploy for each milestone 1 week behind the given date (except for
June 29, final release date) and that we have a dependency on only the
platform (not on other Europa projects).
3) Using Pete's splendid work on the ECF headless build, I've just
created a second update site for europa build (as all the Europa-o-matic
is based upon update sites):
This update site is also now being use by the Europa-o-matic, which just
started running over the past few days. Here's info about the
Europa-o-matic itself: http://wiki.eclipse.org/index.php/Europa_Build
and here's the Europa-o-matic run status (it's run a few times a day now
and every day until June): http://dash.eclipse.org/%7Ebfreeman/europa/
As you can see, ECF's features from the above update site are now being
included in the Europa-o-matic. In other words, everything for ECF is
currently working great! Everyone should take the time to thank Pete
Mackie (pete@xxxxxxxxxxxx) for his work on the ECF build.
**THANK YOU PETE**.
Pete is currently my highest prospect for a valentine for this year.
Somewhat sad, I suppose, but true :).
Over the next few weeks and months, there is some more work to do on the
ECF build...for example we need to setup some other/more features, and
perhaps tweak the names of our existing features. Plus we need to
incorporate pack200 into our build, but pack200 is causing problems for
other projects right now so until those are worked out we will hold off