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RE: [cross-project-issues-dev] content assist duplicates

Hi Mik,

having had late-breaking issues before, let me sympathize :-)

Here are my 2 Euro Cents:
One risk with respinning might be that some projects
cleaned up their "milestone update sites" that serve
as input to the Europa build already, so the build
might fail.

However, if Bjorn replicates staging/ to release/ 
first, then re-spins and then does a diff between
release/ and staging/ this might be a safe option.

Manually copying Mylyn bits instead of respinning
all might be another option.

Martin Oberhuber
Wind River Systems, Inc.
Target Management Project Lead, DSDP PMC Member 

> -----Original Message-----
> From: cross-project-issues-dev-bounces@xxxxxxxxxxx 
> [mailto:cross-project-issues-dev-bounces@xxxxxxxxxxx] On 
> Behalf Of Mik Kersten
> Sent: Thursday, June 28, 2007 6:21 PM
> To: 'Cross project issues'
> Cc: pwebster@xxxxxxxxxx
> Subject: [cross-project-issues-dev] content assist duplicates
> We *just* got a bug report that a blank workspace with Europa 
> and Mylyn can
> cause duplicate content assist entries to appear if Mylyn is 
> never used, as
> discussed here: 
> I am currently evaluating the two line fix that would remedy 
> this.  If we go
> out without the fix users will have to either activate a task 
> (causing the
> wizard that we removed late in the game to show again) or to 
> go to their
> Content Assist -> Advanced page to fix the problem.  We have 
> to figure out
> whether this is acceptable (I'm definitely leaning to no) and 
> if not request
> to respin the Mylin bits if that's still possible.  If so, 
> let me know what
> the constraints on the respin are.
> Mik
> P.S.  Afterwards I'll report on our failure to identify this 
> bug until so
> late in the game.  
> --
> Mik Kersten 
> Project Lead,
> _______________________________________________
> cross-project-issues-dev mailing list
> cross-project-issues-dev@xxxxxxxxxxx

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