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RE: [cross-project-issues-dev] GMF RC6 is ready

But to be part of Callisto, don't you need to make those renamed bits
*today*, not tomorrow?


From: cross-project-issues-dev-bounces@xxxxxxxxxxx
[mailto:cross-project-issues-dev-bounces@xxxxxxxxxxx] On Behalf Of Max
Sent: June 28, 2006 4:06 PM
To: Cross project issues
Subject: Re: [cross-project-issues-dev] GMF RC6 is ready


  Not sure I got what your concern is, but yes, what we are going to do is
to just rename GMF RC6 bits to 1.0 Release and publish/announce them
tomorrow as the GMF 1.0 release in case there are no serious problems with
us or with Callisto compilation.

So.. I guess we're on the same page..


Steven Wasleski wrote: 

Max and perhaps submitters from other projects,

It is my understanding from the "Final Daze" shutdown plan
( that the bits being
submitted to Callisto today are suppose to be the final GM bits and not
another RC that will later be renamed to be the release build (it is my
understanding the GMF intends to rename RC6 to the release build). I believe
the intention is that today's submissions are the last ones. I know that
some of the projects, like WTP, intend to submit their renamed release build
and I believe everyone else should be as well.

Am I or are others misreading something here? It seems to me that another
round of submissions would expose the Callisto schedule.

Steve Wasleski

IES Technical Lead

Inactive hide details for Max Feldman <max.feldman@xxxxxxxxxxx>Max Feldman
<mailto:max.feldman@xxxxxxxxxxx> <max.feldman@xxxxxxxxxxx>

	Max Feldman  <mailto:max.feldman@xxxxxxxxxxx>
Sent by: cross-project-issues-dev-bounces@xxxxxxxxxxx 

	06/28/2006 02:12 PM 


	Please respond to
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[cross-project-issues-dev] GMF RC6 is ready	


 feature-gmf.xml points at the temporary location with GMF RC6 bits.

Best regards,

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