We do not as a rule cache any features
                    - in part so we can work with massive content.
                    
                    
                    As a framework we want to be as light
                      on resources as possible, and leave it up to
                      applications that use uDig to choose when (and
                      what) to cache.
                    
                    
                    There is a cache checkbox in the style
                      editor you can tick as an experimental option, it
                      keeps the features in a spatial index (and pull
                      features in as needed as your scroll around. It is
                      very effective when working with things like WFS.
                    
                    
                    The second question is a bit more
                      interesting, wanting features in world
                      coordinates.
                    
                    
                    If you want to do that make a request
                      of the feature source and fill in the viewport CRS
                      in the Query object. The features will be
                      reprojected as they come out of the database or
                      shapefile. Indeed in some cases the data sources
                      supports native reproduction allowing us to do
                      less work in uDig.
                    
                    
                    Note that the features that are drawn
                      on screen are subject to "decimation" by the
                      rendering engine, we throw out coordinates on the
                      fly, based on the math transform constructed
                      between the original data, the world CRS and the
                      affine transformation to the screen. The earlier
                      we can throw out coordinates the less information
                      involved in drawing, and the faster we can update
                      the screen.
                    
                    
                    Jody