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| Re: [udig-devel] udig new look | 
This is a multi-part message in MIME format.
Great work guys, it looks 
amazing.
 
I like the idea of removing tool from 
the end of the tool button label, they are all on the tool pallet so we know they are tools. I also liked your 
idea of adding the short cut to the end of the label however after seeing your 
screen shot we might be a little stretched for space. 
 
I am available to update some of the 
documentation screenshots when you’re ready to commit the changes back to master.
  
  
  Okay this is a bit more style over substance; I am having a lot of 
  trouble with the internals of ToolManager and ToolProxy (they communicate 
  using a public field!).  
  
  Notes are here:
  
  
  However the following is "pixel" perfect and we should be able to run 
  through the documentation and update screen snaps (which was what we needed 
  this evening).
  
  There is a large amount of technical debt behind the picture; and I am 
  not sure that the specific technique used 
  (extending GraphicalEditorWithFlyoutPalette) is the best one. 
  Indeed GraphicalEditorWithFlyoutPalette indicates should be copied rather 
  than subclassed.
  
  The work is on Scott's fork; in the future I would really like to see 
  this kind of thing done on a branch of uDig (can you do a pull request from a 
  branch?).
  
  
 
+----------------------------------------------------------------+
Think B4U Print
1 ream of paper = 6% of a tree and 5.4kg CO2 in the atmosphere
3 sheets of A4 paper = 1 litre of water
+----------------------------------------------------------------+