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| Re: [udig-devel] Tiled Rendering and MapGraphics | 
IMHO I think that MapGraphics should not be part of the tiling.  The  
reasoning is that they are supposed to be light-weight and fast.  They  
should normally be fast enough without tiling.  And often are  
independent of zoom so how would you know when to cache and when not to.
Jesse
On 4-Nov-08, at 11:49 PM, Emily Gouge wrote:
All,
I'm trying to clean up the the tiled rendering system I worked.  One  
of the things I'm currently looking at is trying to get mapgraphics  
to work nicely with it.
My understanding is that currently mapgraphics pay attention to the  
bounds of the screen.  So in my tiled rendering system they are  
paying attention to the bounds of the screen and using that  
information to draw onto the tiles.  These tiles don't match up with  
the screen so as a result you get some fun results:
* legends, north arrows, etc on every tile.
* grids only partially filled in (if then render tiles are bigger  
than the screen only what would fit on the screen is filled in on  
the render tile).
So how to fix this?
One option is to not use the tiled rendering system for mapgraphics.
As a result mapgraphics would always render on top of the tiles and  
you couldn't have map graphics in between layers or at the bottom of  
the stack.  My feeling is that this is undesirable behaviour.
Another option may be to have the mapgraphics pay attention to the  
render bounds as well as the screen bounds and size; but I think  
this will cause a lot of unnecessary complexity in the mapgraphics.
Does anybody have an other ideas on how to fix this problem?
Thanks,
Emily
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