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| Re: [udig-devel] What glyph is this? Hi Moovida | 
Hey Andrea we will just need to figure this puppy out ... lets treat it 
like a design problem.
It could be an ImageDescriptor is *not* the best way to let a layer (or 
resource) contribute a drawing to a legend. It is good for the SWT 
controls however.
Personally it would be more fun to have them contribute something like a 
map graphic that is asked to draw on a section of the real map (then it 
could draw at 100% resolution when we go to print out a map).
Just a thought....
I just hunted down where the layer view glyph comes from here ... I have 
not looked at the Legend code - can you have a look and email about what 
you see?
Cheers,
Jody
Andrea Antonello wrote:
You can have any size you want ... the layer view scales things down to
16x16 (or else the SWT widget starts to look stupid).
    
Hmm that is a problem, since I would need to write also the range for
the legend. In that case a 16x16 icon would look like a disaster.
  
The legend map
graphic ... well I imagine we can make it do whatever you want (but I
recommend scaling things to similar width - some WMS servers have very
odd ideas about what would make a good graphic).
    
Similar width is ok for me, I will check.
But how to deal with the two versions? Can I somehow get if it is the
legend calling or the leyer view?
Andrea