[
Date Prev][
Date Next][
Thread Prev][
Thread Next][
Date Index][
Thread Index]
[
List Home]
| [udig-devel] Vector Editing Tools (was Creating new datasets...) | 
Jody,
we were bleeding (hurtin) edge during JUMP's life, I run 6.1 CVs for 
GRASS, 0.7 pre1 for QGIS and continue using old defunct tools from USGS, 
and still battle the bugs of ARC 3.2.
Sooo if there is something I can do to help UDIG start developing tools 
for local vector stuff that would be great. I would probably belong more 
in a community environment than the developers environment anyhow with 
my petty squables.
Does the Dev Env setup for Linux? I do dual boot but try to resist 
windows at work. The where do i go to learn how to compile Java and 
configure UDIG for compiling? (this is new ground). Please let it be 
similar to the linux approach
./configure
make
make install
make clean
something tells me it is not so simple.
For other vector tools I could write out a list, but realy, I'm sure you 
know what ESRI/AUTODESK/INTERMAP etc include. What's needed? All and 
more before I can convince partners to also use UDIG. But I'll test 
where I can.
The basic criteria I am looking for is to take the clipped selected 
features and overlay them on the master layer. if all the geometry and 
tabular data remain intact then I am happy.
First we start with local files (easiest), then we examine what happens 
with postgis (this should be easier as its relay just SQL statements). 
thenthe ultimate would be to grab coverages off of WFS and turn them 
into local shapes (I like to dream).
Cheers
Dave Sampson wrote:
Jody,
thanks for the repsonse....
Devel env for UDIG. Nope, is there a tutorial on setting one up I 
assume its java and eclipse. no experience with java or eclipse other 
than having tried setting up the environment and java SDE once and 
messed things up large. Scared ever since.
Well we do have a Quickstart, development env takes about 30 min to 
set up.
how would I be able to preview the tutorial to see if I would even 
want to try?
Well the raw source code is here:
- 
http://svn.geotools.org/udig/trunk/tutorials/net.refractions.udig.tutorials.shpexport/ 
But the course that goes along with that is something you have to fly 
me out for.
If there is ever a need for acid testers of exporting shapes I can 
help as I'm constantly splitting, merging, cutting, clipping and 
filtering shapes files (but stuck in the ESRI world for that). If I 
get a good result then I know right away, if I don't I can try to 
forward what went wrong. Who do I talk to in order to help out?
The devel list (and me). So you are doing it already.
Lets try another approach. I want to set up a community section for 
the project. Where extra stuff that is not ready for prime-time can 
live. If I can setup a shape export wizard there you can try it out, 
and we can refine it until you are happy (and then include it in the 
public release).
As I said earlier showing up with a problem and testing time is a very 
good way to contribute to an open source project.
I'll dump some thoughts in the bug tracker (wishlist).
Thanks!
Jody
_______________________________________________
User-friendly Desktop Internet GIS (uDig)
http://udig.refractions.net
http://lists.refractions.net/mailman/listinfo/udig-devel
--
+---------------------------------------------------------------+
|Dave Sampson: Geographic Information System (GIS) Technician	|
|								|
|Centre for Sustainable Watersheds				|
|Cooperative Approaches to Protect Canada's Water Resources	|
|								|
|14 Water St, P.O Box 280. Portland Ontario, Canada. K0G 1V0	|
|Lat: 44.700	Long: -76.19					|
|www.watersheds.ca		gis@xxxxxxxxxxxxx		|
+---------------------------------------------------------------+