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[gef3d-dev] MouseEvent3D: what's the meaning of DUMMY

 Hi,

in
org.eclipse.draw3d.MouseEvent3D.MouseEvent3D(MouseEvent, ISurface, ICamera),
there's a field
    DUMMY
and a method
    getEvent(Object)
DUMMY is used indirectly in case no event is passed to getEvent(), however this cannot happen, can it?

I'm currently changing MouseEvent3D, in order to enable "real" 3D interaction, such as changing the rotation of a figure. Can we remove DUMMY and getEvent()?

Please do not change MouseEvent3D at the moment, as I'm working on it.

Cheers,
Jens


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