| Thanks again, Tom!
 I see Ian's answer in the bug and will get my hands dirty
 trying to help answer the questions he raises.
 
 best,
 Stephan
 
 
 On 08/14/2013 08:57 PM, Thomas Watson wrote:
 
 
      I have contacted the p2 team.
           They do intend to look at the issue, but it was unfortunately
          too late for M1.  I don't have a good explanation for the
          silence in the bug report, but am guessing that most of the
          team has been sparsely available over the past month.  My hope
          is we can get at least the proposed hack in for M2 and if
          needed/desired work out a better solution over the luna
          release.
 Tom
 
 
 
 
  Stephan Herrmann ---08/14/2013
          01:02:32 PM---Gentlemen, I could use some help getting in
          contact with a p2 committer. 
 From: Stephan Herrmann
          <stephan.herrmann@xxxxxxxxx>
 To: eclipse-pmc@xxxxxxxxxxx,
 Date: 08/14/2013 01:02 PM
 Subject: [eclipse-pmc] Contacting the p2
          team
 Sent by: eclipse-pmc-bounces@xxxxxxxxxxx
 
 
 
 
 Gentlemen,
 
 I could use some help getting in contact with a p2 committer.
 
 Due to the rewrite of the Equinox framework, I was forced to
 re-implement also the integration of the Object Teams runtime
 with Equinox, which builds on the discontinued Adaptor Hooks.
 
 As one step in this re-implementation I needed a new mechanism
 for ensuring that our bundle is activated as early as
          possible.
 Setting a low startLevel seemed suitable and the setStartLevel
 touchpoint action from p2 looked promising to get this done.
 
 Unfortunately, that touchpoint action doesn't work and maybe
 it never worked. I found
 *Bug 253244* <https://bugs.eclipse.org/bugs/show_bug.cgi?id=253244>
 -p2.inf startLevel directive not working
 and made a comment that this is blocking Object Teams.
 
 After some pings in the bug, a message to the p2-dev mailing
 list and a personal email to a p2 committer, I still haven't
 received any reaction.
 
 After significant efforts to re-implement our bundle in time
 for Luna M1, not receiving any reaction on a blocking bug
 is disappointing as you probably agree. Interestingly, a patch
 already exists in the mentioned bug.
 
 Please let me know, if my expectation is wrong in any way.
 For Luna M1 I have to disable the Object Teams contribution,
 but I would appreciate any help to get this resolved well in
 time for M2.
 
 thanks,
 Stephan
 
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