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Re: [vtp-dev] Problem with PlayPrompt before OptionSet

Hi Brendan--

I've not seen this problem before, but then I generally work with Nuance and
Prophecy.  One thing I wasn't clear on:  in the initial Play block, where
you've got caller's barging, is Barge-in active for that block?  I would
expect the symptoms you're describing if Barge-in was set to false, but with
Barge-in set to true, it tends to work.  Also, do you have any prompts
configured in the Option Set as well?  And what is the Barge-in setting for
the Option Set?

Randy Childers
OpenMethods 


On 10/23/08 1:17 PM, "Brendan Sterne" <SterneB@xxxxxxxxx> wrote:

> Greetings,
> 
> The OptionSet node allows you to configure a grammar for each option.  But
> what if you want a single high-level grammar for the whole OptionSet (i.e.
> "Would you like pizza or spaghetti?").  The pre-built Menu Dialog seems to
> handle this by having a PlayPrompt before the OptionSet. However, I am
> experiencing a problem with this architecture.  If the user speaks during
> the PlayPrompt (barges in), no detection is active, because the voice
> browser isn't yet processing the OptionSet (<menu>).  When the OptionSet
> (<menu>) starts up, the user is already mid-utterance.  In our case we are
> using Loquendo ASR which complains about trying to recognize mid-utterance:
> Recognizer Error: "API lasrxRecog in module Loquendo ASR 7.5.2.1 returned
> with code -134: User has spoken too soon. Utterance started before
> recognition   The Voice Detector Module has detected that speech has begun
> too early.     Sudden energy fall; maybe the user spoke too early. "
> 
> Has anyone else seen this problem?  What is the suggested approach?
> 
> Cheers,
> - Brendan
> 
> --
> Brendan Sterne
> Interact Inc Austin R&D
> sterneb@xxxxxxxxx
> 
> 
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