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Re: [vtp-dev] Problem with PlayPrompt before OptionSet
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Hi Brendan--
I've not seen this problem before, but then I generally work with Nuance and
Prophecy. One thing I wasn't clear on: in the initial Play block, where
you've got caller's barging, is Barge-in active for that block? I would
expect the symptoms you're describing if Barge-in was set to false, but with
Barge-in set to true, it tends to work. Also, do you have any prompts
configured in the Option Set as well? And what is the Barge-in setting for
the Option Set?
Randy Childers
OpenMethods
On 10/23/08 1:17 PM, "Brendan Sterne" <SterneB@xxxxxxxxx> wrote:
> Greetings,
>
> The OptionSet node allows you to configure a grammar for each option. But
> what if you want a single high-level grammar for the whole OptionSet (i.e.
> "Would you like pizza or spaghetti?"). The pre-built Menu Dialog seems to
> handle this by having a PlayPrompt before the OptionSet. However, I am
> experiencing a problem with this architecture. If the user speaks during
> the PlayPrompt (barges in), no detection is active, because the voice
> browser isn't yet processing the OptionSet (<menu>). When the OptionSet
> (<menu>) starts up, the user is already mid-utterance. In our case we are
> using Loquendo ASR which complains about trying to recognize mid-utterance:
> Recognizer Error: "API lasrxRecog in module Loquendo ASR 7.5.2.1 returned
> with code -134: User has spoken too soon. Utterance started before
> recognition The Voice Detector Module has detected that speech has begun
> too early. Sudden energy fall; maybe the user spoke too early. "
>
> Has anyone else seen this problem? What is the suggested approach?
>
> Cheers,
> - Brendan
>
> --
> Brendan Sterne
> Interact Inc Austin R&D
> sterneb@xxxxxxxxx
>
>
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