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[udig-devel] Split tool for neighbors

Afternoon Mauricio,

I am looking at an interesting "problem" (ie oversite) for the coverage tool on trunk; the coverage tool is used to edit polygons that are surrounded by "neighbors", when you edit the boundaries of the polygon you need the neighbors to change shape as well so there are no gaps or overlaps.

Everything going is fine .... until the Split tool comes to town, the split tool will split a polygon, but when you got to edit with the coverage tools the neighbors no longer have a common vertex where the new split occurred!

I would like to change the split tool so it introduces a new vertex; even on polygons that are not bisected.

Does this seem like a reasonable idea?




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