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Re: [udig-devel] Rendering on trunk
|
Hi,
Jody Garnett said:
> Ugo Taddei wrote:
>> Hello,
>>
>> two notes on this:
>> 1) the user also perceives the rendering as fast if the maps never
>> flickers white (that is, if the maps doesn't completely white out before
>> a new map gets rendered). I observe the maps becoming completely white
>> in some cases (with 1.1-RC14).
>>
> Agreed; also the time for the first response is important.
>> 2) when I resize the map by dragging on one of the views below the map
>> view (see screenshot) I see a garbaged image, which looks like something
>> that is not been cleaned up (or looks more like someone is sweeping the
>> old and used images under the rug ;-) I thought I'd let you guys know,
>> because this might suggest some resource is not been freed).
>>
> Interesting; my first question is what platform are you on :-)
Windows XP; JDK 1.6, Udig 1.1 RC 14.
I'd need to check the graphics card (I'm on another computer now). I've
also seen this on an older computer (also wind xp). It's a more or less
harmless problem, but it looks like the rendering is being done twice:
once on the dirty canvas and then again on the map view.
Cheers,
Ugo
We used
> to have these problems on older versions of windows depending on the
> graphics card used.
> Joody
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