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Re: [udig-devel] Groovy scripting in uDig
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Jesse is the available as a community module? I really want to get uDig
1.1.0 out - and for that I need a mac osx installer :-)
As I see it the uDig 1.1.x train looks like:
- osx installer
- community site
- testing against walkthrough 1 and walkthrough 2
- release
- additional community modules as needed
So +0, I would like to save this one for the community site if we can.
On the related note of "really cool stuff I wish I could do"; we found
out that the Reshape operator needs to have a couple post processing
options; like union. We did a buffer( the_geom, 400 ) and ended up with
a bunch of overlapping circles. Apparently the axios tools have the
untion option so the needed code is around.
Jody
+1!. :).
I can strip out the parts that will be broken. The basic viewer and
Operation should still work I would guess.
Jesse
On 13-Apr-08, at 5:50 AM, Dan Putler wrote:
Hi All,
I was wondering whether Jesse's community contribution on Groovy
scripting is usable still given all the changes in uDig since Jesse's
last commit on this back on July 7 of 2006. My guess is no, but I think
it is time to start a lobbying effort on this front. Allowing Groovy
based plug-ins may do a lot to expand the number of user contributed
plug-ins to uDig.
Dan
--
Dan Putler
Sauder School of Business
University of British Columbia
_______________________________________________
User-friendly Desktop Internet GIS (uDig)
http://udig.refractions.net
http://lists.refractions.net/mailman/listinfo/udig-devel
_______________________________________________
User-friendly Desktop Internet GIS (uDig)
http://udig.refractions.net
http://lists.refractions.net/mailman/listinfo/udig-devel