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[udig-devel] Re: postRendering problem (bug??)
|
Ok. I'll do the simplest thing now to get it going and concentrate on other
aspects of the system until the new rendering pieces are in.
"Jesse Eichar" <jeichar@xxxxxxxxxxxxxxx> wrote in
message news:AB2083A1-1C21-406B-BE96-6149317C9131@xxxxxxxxxxxxxxx...
> Don't get too attached to these classes. They will change after RC5.
> Once RC5 is out I am going to do some Rendering house cleaning. A great
> deal of simplification is going to take place.
>
> Jesse
>
>
> On 29-Oct-06, at 12:26 PM, Andy Czerwonka wrote:
>
>> I'm getting a message (it's intermittent) in the status bar saying:
>>
>> "Timed out while rendering this layer. Seems to have blocked, check that
>> the
>> server is up"
>>
>> I don't think it's a valid message, given my layer is rendering just
>> fine.
>> I'm calling refresh from another thread (it's doing it safely) and the
>> layer
>> is getting refreshed. I tracked down the message, and it seems that the
>> implementation of
>> RenderExecutorComposite#CompositeRenderJob#postRendering()
>> is a little strange. If the IRenderer is not in the DONE state, then we
>> get
>> the timeout message. Moving up the stack, I can't see how the IRenderer
>> lifecycle is appropriately managed.
>>
>> Given this code: (RenderJob#run(IProgressMonitor))
>>
>> getExecutor().getRenderer().setState(IRenderer.RENDERING);
>>
>> try {
>>
>> startRendering(bounds, monitor);
>>
>> } catch (Throwable renderError) {
>>
>>
>> handleException(renderError);
>>
>> getExecutor().getRenderer().setState(IRenderer.DONE);
>>
>> return Status.OK_STATUS;
>>
>> }
>>
>>
>> postRendering();
>>
>> return Status.OK_STATUS;
>>
>>
>> The IRenderer may not get set to IRenderer.DONE.
>>
>>
>>
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>