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Re: [sumo-user] Teleport and traffic lights

Hi Federico,


you can give a separate (lower) teleport threshold time for vehicles with a disconnected route and some other cases (see docs). However there is no option to disregard waiting time caused by traffic lights in the teleport logic. This waiting time is made of waiting for the green light and advancing in the queue. Determining the origin of the waiting time for the n-th vehicle of the queue isn't implemented (and probably won't be in the near future).


But maybe your network geometry has some problems we can help with to reduce the waiting time... Feel free to share/explain your simulation if you like.


Best regards,
Mirko



 Especially the waiting time inside the queue (so excluding the vehicle at the stop line)


Am 08.07.2025 um 13:23 schrieb Federico De Falco via sumo-user:
Hello everybody,
I have a very crowded simulation and so I wanted to reduce the time to teleport to avoid long deadlocks. I tried, but I noticed that doing so also vehicles waiting at traffic lights are being teleported. Is there a way to set teleport only when not waiting at a traffic light?
Thaks everybody

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