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Re: [sumo-user] Jaywalking

Hello,
This approach should work and you could actually re-use use the same id over and over but some outputs would still register multiple instances:
- fcd-output would sometimes identify the pedestrian as a person and sometimes as a vehicle
- tripinfo-output would generated distinct <trip> and <walk> outputs every time you switch identities
Depending on which kind of output you need you could probably fix this with a little post-processing.
regards,
Jakob

2017-12-08 15:37 GMT+01:00 Beck, Yokhanan Z. <Yokhanan.Beck@xxxxxxxxxxxxxxx>:

Hey Jakob, thank you! Great info!

 

Since the method I outlined won’t work at the moment, how about the following idea?

 

When a pedestrian is triggered to jaywalk, a new vClass=”pedestrian” vehicle is added to the simulation at the location of the pedestrian, and the pedestrian is removed from the simulation. The vehicle is then remotely controlled to cross the road to the other sidewalk. Upon arrival, a new pedestrian with the same route and parameters as the original pedestrian is added to the simulation at its location, and the vehicle is removed.

 

Would this be a better approach? Would it mess up simulation output and statistics, since the individual pedestrians and vehicles representing the same “pedestrian” would actually be different, with different IDs?

 

Thank you!

Yokhanan

 

 

From: sumo-user-bounces@xxxxxxxxxxx [mailto:sumo-user-bounces@eclipse.org] On Behalf Of Jakob Erdmann
Sent: Friday, December 08, 2017 1:36 AM
To: Sumo project User discussions <sumo-user@xxxxxxxxxxx>
Subject: Re: [sumo-user] Jaywalking

 

Hello,

- pedestrians are currently unable to leave their sidewalk except at intersections

- if there is no dedicated sidewalk, pedestrians may walk on the road. Vehicles will react to them and vice versa

- there are plans to allow full remote control for pedestrians but it's not implemented yet (https://github.com/DLR-TS/sumo/issues/2872)

- to achieve the desired effect, you can configure a vehicle to look like a pedestrian (setting vClass="pedestrian" in the <vType>) and then remote control it using vehicle.moveToXY. It will interact with real pedestrians when on a sidewalk and will also take an effect on road vehicles when leaving the sidewalk. Depending on the required level of detail you may want to active the sublane model for that as well (so vehicles can circumnavigate your fake-pedestrian when the road lane is wide enough). The only downside of this approach is, that your fake-pedestrian will only walk in the forward direction of an edge unless controlled remotely.

regards,

Jakob

 

2017-12-07 18:11 GMT+01:00 Beck, Yokhanan Z. <Yokhanan.Beck@xxxxxxxxxxxxxxx>:

Hello!

 

I am interested in simulating pedestrians which cross the street at random locations, without crosswalks or lights, and without shutting down the entire street -- just getting vehicles to slow down for them as usually happens on city streets.

 

This does not appear to be possible with current features.

 

What I am thinking I would like to do is --when triggered, and while on an edge with sidewalks on both sides-- have a pedestrian's lateral in-lane position increment to move them sideways off of the sidewalk lane, and across the vehicle lanes until it is positioned on the other sidewalk, and then switch it to being on that other sidewalk, walking in the opposite direction, at that location.

 

Would this be a valid approach? Would there be problems with it?

 

Would it be enormously difficult to accomplish? Could it be done purely via the TraCI interface?

 

Would vehicles detect the pedestrian in their path while the pedestrian was crossing the road, and slow down accordingly? I would hope it would work similarly to how the other cars react to the presence of the custom car in this video: https://www.youtube.com/watch?v=2G016KvzQE4

 

Thank you for your help!

 

Yokhanan

 


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