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Re: [platform-dev] Best approach to branch good old Eclipse 3.8

Oh, thank you guys.
We didn't know we could do all that on Eclipse 4.  It might take a while to port everything we've done, but I think it's worth a try.
Gotta discuss our next steps with the team.

Lars, your tutorials have helped us a lot throughout our history, specially when we began working on our system, more than ten years ago.  So, thank you for that, too.

Mickael, yeah, I'm aware that some of the things we do might benefit others, and I'm going to suggest it to our team.
The bug number 492861 might be a good place to start, since most of the items listed there have not been addressed:  https://bugs.eclipse.org/bugs/show_bug.cgi?id=492861
It was closed-wontfix'd last year due to lack of activity.
In case we do start contributing, are the instructions found on  https://wiki.eclipse.org/Platform/How_to_Contribute  the ones we should follow?

Best regards,

Mário Marinato
~ Rio de Janeiro/Brazil

Em qua., 19 de jan. de 2022 às 17:06, Mickael Istria <mistria@xxxxxxxxxx> escreveu:


On Wed, Jan 19, 2022 at 8:59 PM Mário Marinato <mariomarinato@xxxxxxxxx> wrote:
This is what kept us from moving into Eclipse 4 territory.

Then it's a pity because e4 allows you to use your custom renderers for about anything, including views, toolbars... See PartRenderingEngine class for inspiration of how to plug a different renderer for the IDE.
Also keep in mind that the features you're implementing might be interesting to some others. In such case, please consider contributing your enhancement directly to Eclipse Platform.
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