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Re: [papyrus-ic] Papyrus Hackathon
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Hey Dimitris,
Great initiative!
Just some ideas:
Maybe one option would also be that, as a goal for the Hackaton,
teams/students could come up with a customised version of Papyrus (in
terms of displaying the game board/map) and a simulator (e.g., model
transformations to simulate a round-based game).
Not sure this is feasible and certainly requires a bit more advanced
students, but it could be a way to introduce other parts of Papyrus.
Cheers,
Grischa
On 08/02/17 14:32, "papyrus-ic-bounces@xxxxxxxxxxx on behalf of Dimitris
Kolovos" <papyrus-ic-bounces@xxxxxxxxxxx on behalf of
dimitris.kolovos@xxxxxxxxxx> wrote:
>Hello everyone,
>
>Antonio Garcia-Dominguez and I did a bit of brainstorming on potential
>topics for a Papyrus Hackathon earlier on today and we've come up with
>a (very rough) proposal based on MIT's Battlecode
>
>https://github.com/UOY-Enterprise/papyrus-hackathon/wiki
>
>Any thoughts over email or during tomorrow's conference call would be
>greatly appreciated!
>
>Thanks,
>Dimitris
>
>--
>Dr Dimitris Kolovos
>Senior Lecturer in Enterprise Systems
>Director of the Large-Scale Complex IT Systems Engineering Doctorate
>Department of Computer Science
>University of York
>http://www.cs.york.ac.uk/~dkolovos
>
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