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[gef3d-dev] Git and build news
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Hi guys,
just to keep you in the loop:
I have migrated the SVN repository myself. However, I have not uploaded 
this repository since I have no shell access. So I requested a webmaster 
to do that (see https://bugs.eclipse.org/bugs/show_bug.cgi?id=359798 ).
Also, I have set up a Maven/Tycho based build system for GEF3D. I've 
successfully built most plugins, features, and even an update site / p2 
repository. Only source and documentation, as well as the sdk feature 
are missing.
At the moment, I'm using a local LWJGL update site, however I have 
already changed the build scripts of the official lwjgl update site (at 
http://lwjgl.org/update) in order to provide needed p2 metadata files 
(content.jar, artifact.jar). Brian Matzon of the LWJGL project will 
update the site soon.
I think that Maven/Tycho is much easier to set up than Buckminster, 
however as demonstrated with LWJGL, this only works if all required 
stuff supports Maven or Tycho. As this is now the case, I would suggest 
we'd stick to Tycho. I will try to locally set up a Hudson built based 
on my Maven build system.
So, I hope that we will have a working GIT and nightly build system for 
GEF3D soon!
Cheers,
Jens