[
Date Prev][
Date Next][
Thread Prev][
Thread Next][
Date Index][
Thread Index]
[
List Home]
| 
Re: [gef3d-dev] Renderer isn't loading in standalone
 | 
Kristian, please see below..
On Nov 16, 2009, at 2:13 PM, Kristian Duske wrote:
Hi Miles,
is there a line in your log file that looks something like
"Extension found: <something>, Contributor: <something else>" ?
No, just the one that says that the lwlgl one can't be found..
The LWJGL plugin is there as well as the LWJGL implementation of  
graphics3d. If the above line is missing, then the extension defined  
by org.eclipse.draw3d.lwjgl of the extension point  
"org.eclipse.draw3d.graphics3d" was not found during the  
initialization of the org.eclipse.draw3d.graphics3d plugin. I didn't  
write this code, but maybe the initialization order is wrong and the  
code that loads the plugin descriptors (in  
Graphics3DRegistry.updateDescriptors()) gets executed before the  
org.eclipse.draw3d.lwjgl plugin is loaded, so that the extension  
point has not been registered. An easy way to check this is to  
uncomment the line
Yes I was wondering if it was an ordering thing as well. It's weird  
but my graphics code perfroms better under the runtime so things might  
be happening in a different order in terms of instantiation of classes  
and the actual grpahis infrastruutre.
//		updateDescriptors();
in line 70 of Graphics3DRegistry. Is there an easy way for you to  
try this?
Yep. I can just spin off a plugin here for any gef3d changes. Did you  
mean "Line 47"?
Best regards
Kristian_______________________________________________
gef3d-dev mailing list
gef3d-dev@xxxxxxxxxxx
https://dev.eclipse.org/mailman/listinfo/gef3d-dev