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Re: [eclipse-incubator-e4-dev] Fw: Declarative UI roundup?


Great discussion guys.  I'm only beginning to understand this area and the thread has been helpful.  Actually my hope for the roundup is exactly this kind of shared understanding of the technology, and some common view of the goal.

> The UI model tries to abstract
> away the underlying technology by focusing on what information a widget supports
> (input/output), rather than the widget API. This makes the model
> toolkit-independent, but the runtime of course needs toolkit-dependent code to
> control the life-cycle of the real widgets.


Hallvard, I admit that I know nothing of your research so I'm just going to speak quite generally, which may not at all match what you're doing:

I find this theoretically cool but with my practical hat on I'm trying to understand the benefit this added abstraction buys us in Eclipse.  My original thinking was that the declarative language should map 1:1 to SWT, because its SWT that actually does, well, the useful stuff.  The buck stops there.  Either you can have list of strings, or a list of rendered strings plus images, or owner draw ... its in the capabilities of the widget and the only way to get stuff on the screen.  In fact one can regard SWT as this exact toolkit independent model (if we think toolkit=platform) because it attempts to isolate you from platform specifics, thus the SWT list widget is already that abstraction of the concept of a list widget across all platforms.  It just happens to be API based, not declarative.

My concern is that inevitably when you go to an abstraction, you inherently lose some fidelity.  Maybe some capability of a particular system you care about (in this case, SWT) can't be expressed because your model is a common subset.  Or, the model is a superset, in which case you write in the hopes of something happening which doesn't on your particular platform.  We often see the former case and sometimes the latter in SWT.  Since I've already lost fidelity in SWT vs. the platform, I'm hesitant at losing more through another abstraction.

Yves, I have a similar concern around the use of XAML since I may lose fidelity in going to SWT, but that's perhaps more a statement of my ignorance of XAML.

Thus my thinking was perhaps along the lines Tom outlined: a declarative model written against SWT, exposing accurately the capabilities of SWT but in a serializeable format instead of Java code, providing a model which facilitates mapping to other declarative models.

So I question, why do I need yet another abstraction?  I guess it would let me go to Swing, which personally I'm not interested in. Maybe it would allow me to go the web, but SWT is going to do what it always does and treat it as a platform.  Unless you believe there is an inherent flaw in doing so which a common abstract model solves?  I suppose it could allow me to reuse parts of UIs (e.g. some pre-canned wizard pages), but in my experience you always roll a UI that is specific to a problem area.  Finally, it allows me to escape a particular programming language, (Java, yeah!) but I think I get that from the declarative aspect, not the common abstraction.  What am I missing here?


> The main problem with going through XML and a renderer, is that it only handles
> the creation process. I still need (in my case) SWT-specific code for attaching
> listeners and activating/deactivating widgets.


<naiveQuestion>Isn't this solved to a great degree through the use of databinding?</naiveQuestion>

Regards,
Kevin




Hallvard Trætteberg <hal@xxxxxxxxxxx>
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11/05/2008 09:00 AM

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Re: [eclipse-incubator-e4-dev] Fw: Declarative UI roundup?





Tom and others,

Just a bit of background: My research field is model-based UI design and the
last years I've been building a UI modeling tool (see
http://www.idi.ntnu.no/~hal/research/). The editor is based on EMF+GMF, while
the runtime is built on a Apache SCXML (a statechart engine) for activation of
UI parts, EMF databinding for dataflow, XSWT for describing the concrete UI, EMF
for modeling the domain and _javascript_ (Mozilla Rhino) for scripting (both
behavior of the model and scripting of XSWT). The UI model tries to abstract
away the underlying technology by focusing on what information a widget supports
(input/output), rather than the widget API. This makes the model
toolkit-independent, but the runtime of course needs toolkit-dependent code to
control the life-cycle of the real widgets.

To make the runtime a bit more flexible, it does not build the widget structure
directly, but generates an XML file (in my case XSWT) that is then rendered by a
library. The idea is that it should be fairly easy to use any XML-based UI
description language.

The main problem with going through XML and a renderer, is that it only handles
the creation process. I still need (in my case) SWT-specific code for attaching
listeners and activating/deactivating widgets.

> b) Ed is right I think we need a more strongly typed / constrainted
>    description language.

Strongly typing is desirable. But just as important is a uniform way of
manipulating the widget structure. By using DOM or EMF, we can manipulate and
listen to standardized objects. The mapping to the toolkit API is handled by a
toolkit-specific library, containing all necessary toolkit-specific logic. I
believe this is Angelo's approach, although he uses DOM rather than EMF.

> As I have understood TK-UI so far it uses XUL to described the UI so
> Angelo has a constrainted description language it only misses an
> Ecore-Description [1,2].
>
> What I often thought about is that we could have a layered approach here:
>
> XAML    XUL     MXML    MySpecialML
> |        |        |          |
> ------------------------------
>              |
>              | Transform (XSLT, ....)
>              |
>            SwtXL => EMF-Modeled SWT-API
>              |
>        SWT-Application
>
> This is the concept I currently have in mind for my UFaceKit-Project the
> only thing I replace there is SWT through UFaceKit and SwtXL through
> UFaceKitXL.

I don't like the idea of having an SWT-specific model, so UFaceKitXL (EMF model
of UFace widgets) is preferable. I guess it is more difficult to make a
toolkit-independent model for UFaceKit than one for SWT? E.g. how do you handle
things like content providers and cell renderers/editors?

As mentioned, the model is one thing, how it reacts to changes is another. Is
UFaceKitXL designed to handle changes to the Ecore objects, like adding/removing
widgets, changing attributes etc? I have implemented good support for Ecore in
Mozilla's _javascript_, so being able to manipulate the UI through Ecore has great
potential.

> I've already tested this approach in a project I had named EXSWT the
> only thing missig there was the Ecore-Model for EXSWT [3].

Which was based on XSWT, wasn't it? I've worked a lot on and with XSWT and its
main problem is that (although the language is/looks declarative) it is not
designed to handle a live model, i.e. react to changes to the DOM.

Hallvard
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