| 
 Hi Doug, 
  
I do not like the idea of a "just talking" 
VLT. 
  
I think that from whatever people go to on the 
"tutorial day", they should have 
something 
to take home with them. In other words, 
even if it's a short (2 hour) tutorial, people should 
be able to pick up an example project as well as setup 
instructions, that allows them to 
experiment with the stuff on their own (in their freetime 
at EclipseCon, or later at home). 
  
IMHO it's not so important to do the actual 
hands-on exercises right in class, but to get 
help getting started with setup and an initial 
project. 
  
I agree that this hasn't been very effective last year, 
mostly because speakers typically 
distributed their examples in last minute. Having an USB 
stick handed out in class 
worked OK, but it typically took half an hour or so until 
everybody had the examples 
on their laptops, and even longer until things were really 
set up. So I think the key part 
in making tutorials more productive, will be to ask 
speakers prepare their material 
well in advance and encourage participants 
to download examples BEFORE they  
enter the tutorial. 
  
When this is done, I think that 
  * A 2-hour tutorial (aka VLT) would be sufficient to 
get participants set up with their 
    example projects, and walk through the 
examples together. In other words, people 
    would not write code on their own, but 
watch the presenters write or explain the  
    examples. They would typically not have 
time to do their own local experiments. 
    In practice, last year several 4-hour 
tutorials were set up like this [but too long  
    for such a sort of "interactive 
presentation". 
    A 2-hour tutorial should have one 
15-minute break in the middle, in which people  
    can either get some 
refreshment or ask presenters for help setting up their  
    workspaces. The ultimate goal of 
a 2-hour tutorial would be that people get  
    some feeling for the technology, 
and (if they want) get a workspace set up 
   
 themselves. 
  
  * A 4-hour tutorial should follow the same basic 
outline as a 2-hour tutorial but have 
    3 15-minute breaks for setup help, 
asking questions or getting refreshment. It would 
    allow to cover more technical aspects and details, 
optionally allow participants to 
    do a little bit of coding their own 
(this worked truly well in the EMF workshop last 
    year). 
    The goal of a 4-hour tutorial 
would be that people get a workspace set up, 
   
 and understand the core APIs of some 
technology. 
  
  * In a full day workshop, I think the goal should be 
that participants not only get 
    set up, but get some help specific to 
their particular needs. In other words, they 
    should be able to do some coding 
their own; they should be able to ask questions 
    regarding their needs in their current 
project. They should be able to experiment 
    with examples and try their own 
side-tracks (assisted by the presenters). I guess 
    that whoever goes to a Hands-on Workshop 
should acutally use what they have 
    learned in their daily work later 
on. 
    Note that according to this description, 
a Hands-on Workshop would actually make 
    sense for plain beginners or users too 
(not only add-in providers), explaining JDT or 
    PDE features from a user's 
perspective ... perhaps a hands-on workshop / beginners 
    class for 
plugin writers would really be well 
received. 
    The goal of a HOW would 
be that people get everything they need to use the 
 
    technology themselves in 
their own projects. 
  
The main background of these thoughts is that the core 
value of a tutorial is to get 
started with something. After this initial hurdle is taken, 
it's always much easier to 
explore the help system etc. 
The difference between a tutorial and a long talk would 
still be that the tutorial digs 
into the technology and allows people to actually use it, 
while the talk would be 
more of a presentation. Therefore, I'd still call the 
2-hour thing tutorial rather than 
VLT. 
  
HTH, 
  
   
  
  
  
  Here’s 
  the email thread that I talked about on today’s PMC 
call. 
    
  In 
  summary, tutorials become: 
    
  Very 
  Long Talks (2 Hours; 3 per day) 
  Hands 
  On Workshops (all day; 1 per day) 
    
  So 
  DSDP can have 3 VLT’s or 1 HOW. 
    
  From 
  our discussion today, I think we agreed that VLT’s would suit the projects 
  better. 
    
  
  
  From: 
  eclipse.org-pmc-leads-bounces@xxxxxxxxxxx 
  [mailto:eclipse.org-pmc-leads-bounces@xxxxxxxxxxx] On Behalf Of Gaff, 
  Doug Sent: Thursday, July 27, 2006 4:12 PM To: Richard 
  Gronback; Bjorn Freeman-Benson Cc: John Graham; Scott Rosenbaum; 
  eclipse.org-pmc-leads@xxxxxxxxxxx Subject: [eclipse.org-pmc-leads] 
  RE: Suggestion for tutorials   
    
  The 
  conversion is as follows:  2 tutorials = 3 VLT’s or 1 
  HOW 
    
  I 
  think each track lead should survey the projects that fall into their track to 
  figure out what would suit them better. 
    
  
  
  
  From: Richard Gronback 
  [mailto:richard.gronback@xxxxxxxxxxx]  Sent: Thursday, July 27, 2006 
  1:22 PM To: Bjorn Freeman-Benson Cc: Gaff, Doug; 
  eclipse.org-pmc-leads@xxxxxxxxxxx; Ed Merks; Scott Rosenbaum; Tim Wagner; John 
  Graham Subject: Re: Suggestion for 
  tutorials   
    
  I like the 
  explicit distinction between hands-on and “just talking” with this approach, 
  which is as important to the presenters as it is the attendees when 
  selecting.
  I also think it fits well with the concept of 
  multi-project/track mash-ups, as they would require longer talks and/or 
  day-long tutorials to do well.  If we’re going to do this, we’ll need to 
  adjust our current allocations to make room. Volunteers?
  Who else is in 
  favor of this approach, and which tracks would like to divide their tutorial 
  allocation along these lines?  Attached is an updated 
  spreadsheet.
  Thanks, Rich
 
 
 
  On 7/27/06 11:49 AM, 
  "Bjorn Freeman-Benson" <bjorn.freeman-benson@xxxxxxxxxxx> 
  wrote: 
  There are no 
  logistics constraints on tutorial length.
  The hands-on tutorials have 
  not been a big success at EclipseCon in the past few years for a few reasons: 
  (1) some people don't have laptops (I can't imagine why you would go to a 
  hands-on tutorial without a laptop, but there it is); (2) the exercises tend 
  to be too hard to do in a short time (basically, it's very hard to design 
  small informative coding lessons against the huge Eclipse APIs); (3) many of 
  the attendees are at the wrong knowledge level to do the exercises 
  effectively. (Note that there have been successful hands-on tutorials so these 
  are not 100%.)
  So I like this idea. In fact, maybe we should change the 
  tutorials to two kinds: Very Long Talks (2 Hours; 3 per day) and Hands On 
  Workshops (all day; 1 per day). The HOW could then be smaller and have 
  sufficient time to really do a programming exercise. The HOW would be sort of 
  a plug-in clinic about one specific topic.
  Richard Gronback wrote: 
   
  Re: Suggestion for 
  tutorials Hi Doug,   I don’t think it’s a bad idea, although I 
  personally feel tutorials should be hands-on and not just a long(er) 
  talk.  In reality, not all who attend tutorials come prepared to actually 
  do hands-on activities, which is unfortunate.   >From last 
  year’s feedback (http://www.eclipsecon.org/2006/SurveyResults/report.html), 
  <http://www.eclipsecon.org/2006/SurveyResults/report.html%29,> 
  it’s not quite clear what the general consensus is, so I’d be interested in 
  hearing feedback from others on this as well.  I’m sure there are some 
  logistical aspects Bjorn can enlighten us 
  about.     
    
  
  -- 
   Richard C. Gronback Borland Software Corporation richard.gronback@xxxxxxxxxxx +1 
  860 227 9215
    
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