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Re: [cdt-dev] CDT 9.0 Build update

On 2015-07-29 16:30, Doug Schaefer wrote:
And, of course, feedback is appreciated. We need to make to this work
for everyone.

How does this work affect toolchain integrators? Will it enable other ways to define toolchains other than the infamous XML-mess in plugin.xml?



From: <cdt-dev-bounces@xxxxxxxxxxx <mailto:cdt-dev-bounces@xxxxxxxxxxx>>
on behalf of Doug Schaefer <dschaefer@xxxxxxx <mailto:dschaefer@xxxxxxx>>
Reply-To: "CDT General developers list." <cdt-dev@xxxxxxxxxxx
Date: Wednesday, July 29, 2015 at 10:20 AM
To: "CDT General developers list." <cdt-dev@xxxxxxxxxxx
Subject: [cdt-dev] CDT 9.0 Build update

    Hey gang, I spent the last day or so prototyping some ideas. My
    thinking as I mentioned in an other thread is to practice on the
    Arduino CDT plug-in and it’s build and launch environment.

    The experiment I’m trying is how much can I do without the CDT
    managed builder plugins. The theory being, I should be able to build
    a new build system directly on the CDT core. It forces the new
    system to be minimal.

    It also undoes a huge wrong that I and a few others feel happened
    when we introduced the managed build system changes back in 2006.
    We’ve essentially forced all build systems to be built on the CDT
    managed build system. For simple cases where all you’re doing is
    calling make, you really don’t need all that complexity and it’s
    pretty overwhelming to get things working.

    Anyway, I’m gathering notes on the wiki page as I go through the
    exercise. I’ve also added
    some things that were missing from the Designs section, like how to
    hook up to launch configurations, an important consideration in the
    launch bar era.


Jesper Eskilson <jesper.eskilson@xxxxxxx>
IAR Systems AB

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