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Re: [cdt-dev] Add Include working without a selection?

The implementation of TextSelection.isEmpty is:

public boolean isEmpty() {
return this == NULL || /* backwards compatibility: */ fOffset < 0 || fLength < 0;

In your case (nothing selected), fLength is 0; so the selection says that it is not empty.


On 13-03-20 09:37 PM, Jesse Weinstein wrote:
I'm confused about whether Add Include will work without anything
selected. It appears to do so (details below), but my reading of the
code suggests that it shouldn't. So I'm confused.

Here's the code that makes me think it shouldn't do anything if there is
no selection:

if (selection.isEmpty() || !(selection instanceof ITextSelection)) {




And here's how I seem to be able to make it do things:

I have a class implementation file: someClass.cpp, containing an
implementation of a single method, and without any #includes. If I run
"Add Include" without anything selected, it adds an include for the
header file where the class is declared, #include "someClass.h".

What's going on here?

(Asked on the forum, with no response, here: )

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