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Re: [cdt-dev] Rebuilding spawner.dll
|
I believe that I have not upgrade make file for a while. Please use
dsp/dsw files and VC++ IDE to build spawner.dll for now. I'll update
makefile in the HEAD branch ASAP. In case you don't have VC++, you can
use attached to this message freshly generated make files.
Regards,
Alex
Pete MacLiesh wrote:
I am trying to rebuild spawner.dll to handle a priority addition that we
need, and have not been able to compile the code which is checked in
(the
2.0.2 label). The win32 code has an interesting mix of
unicode-sensitive/ascii fixed calls which don't compile at all with the
checked in spawner.mak
Could someone please point me at the source/makefile for the 202
version?
TIA
Ciao,
PMac@Tensilica
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# Microsoft Developer Studio Generated NMAKE File, Based on starter.dsp
!IF "$(CFG)" == ""
CFG=starter - Win32 Debug
!MESSAGE No configuration specified. Defaulting to starter - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "starter - Win32 Release" && "$(CFG)" != "starter - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "starter.mak" CFG="starter - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "starter - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "starter - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "starter - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\starter.exe" "$(OUTDIR)\starter.bsc"
CLEAN :
-@erase "$(INTDIR)\killer.obj"
-@erase "$(INTDIR)\killer.sbr"
-@erase "$(INTDIR)\starter.obj"
-@erase "$(INTDIR)\starter.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\starter.bsc"
-@erase "$(OUTDIR)\starter.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_UNICODE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\starter.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\starter.bsc"
BSC32_SBRS= \
"$(INTDIR)\killer.sbr" \
"$(INTDIR)\starter.sbr"
"$(OUTDIR)\starter.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\starter.pdb" /machine:I386 /out:"$(OUTDIR)\starter.exe"
LINK32_OBJS= \
"$(INTDIR)\killer.obj" \
"$(INTDIR)\starter.obj"
"$(OUTDIR)\starter.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "starter - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\starter.exe"
CLEAN :
-@erase "$(INTDIR)\killer.obj"
-@erase "$(INTDIR)\starter.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\starter.exe"
-@erase "$(OUTDIR)\starter.ilk"
-@erase "$(OUTDIR)\starter.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_UNICODE" /Fp"$(INTDIR)\starter.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\starter.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\starter.pdb" /debug /machine:I386 /out:"$(OUTDIR)\starter.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\killer.obj" \
"$(INTDIR)\starter.obj"
"$(OUTDIR)\starter.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("starter.dep")
!INCLUDE "starter.dep"
!ELSE
!MESSAGE Warning: cannot find "starter.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "starter - Win32 Release" || "$(CFG)" == "starter - Win32 Debug"
SOURCE=.\killer.cpp
!IF "$(CFG)" == "starter - Win32 Release"
"$(INTDIR)\killer.obj" "$(INTDIR)\killer.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "starter - Win32 Debug"
"$(INTDIR)\killer.obj" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\starter.cpp
!IF "$(CFG)" == "starter - Win32 Release"
"$(INTDIR)\starter.obj" "$(INTDIR)\starter.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "starter - Win32 Debug"
"$(INTDIR)\starter.obj" : $(SOURCE) "$(INTDIR)"
!ENDIF
!ENDIF
# Microsoft Developer Studio Generated NMAKE File, Based on spawner.dsp
!IF "$(CFG)" == ""
CFG=spawner - Win32 Debug
!MESSAGE No configuration specified. Defaulting to spawner - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "spawner - Win32 Release" && "$(CFG)" != "spawner - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "spawner.mak" CFG="spawner - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "spawner - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "spawner - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "spawner - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\spawner.dll"
CLEAN :
-@erase "$(INTDIR)\iostream.obj"
-@erase "$(INTDIR)\raise.obj"
-@erase "$(INTDIR)\spawner.obj"
-@erase "$(INTDIR)\spawner.pch"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\Win32ProcessEx.obj"
-@erase "$(OUTDIR)\spawner.dll"
-@erase "$(OUTDIR)\spawner.exp"
-@erase "$(OUTDIR)\spawner.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /Gz /MT /W3 /GX /O2 /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /Fp"$(INTDIR)\spawner.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\spawner.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\spawner.pdb" /machine:I386 /out:"$(OUTDIR)\spawner.dll" /implib:"$(OUTDIR)\spawner.lib"
LINK32_OBJS= \
"$(INTDIR)\iostream.obj" \
"$(INTDIR)\raise.obj" \
"$(INTDIR)\spawner.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\Win32ProcessEx.obj"
"$(OUTDIR)\spawner.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "spawner - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\spawner.dll" "$(OUTDIR)\spawner.bsc"
CLEAN :
-@erase "$(INTDIR)\iostream.obj"
-@erase "$(INTDIR)\iostream.sbr"
-@erase "$(INTDIR)\raise.obj"
-@erase "$(INTDIR)\raise.sbr"
-@erase "$(INTDIR)\spawner.obj"
-@erase "$(INTDIR)\spawner.pch"
-@erase "$(INTDIR)\spawner.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\Win32ProcessEx.obj"
-@erase "$(INTDIR)\Win32ProcessEx.sbr"
-@erase "$(OUTDIR)\spawner.bsc"
-@erase "$(OUTDIR)\spawner.dll"
-@erase "$(OUTDIR)\spawner.exp"
-@erase "$(OUTDIR)\spawner.ilk"
-@erase "$(OUTDIR)\spawner.lib"
-@erase "$(OUTDIR)\spawner.map"
-@erase "$(OUTDIR)\spawner.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /Gz /MD /W3 /Gm /GX /ZI /Od /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\spawner.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\spawner.bsc"
BSC32_SBRS= \
"$(INTDIR)\iostream.sbr" \
"$(INTDIR)\raise.sbr" \
"$(INTDIR)\spawner.sbr" \
"$(INTDIR)\StdAfx.sbr" \
"$(INTDIR)\Win32ProcessEx.sbr"
"$(OUTDIR)\spawner.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\spawner.pdb" /map:"$(INTDIR)\spawner.map" /debug /machine:I386 /out:"$(OUTDIR)\spawner.dll" /implib:"$(OUTDIR)\spawner.lib" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\iostream.obj" \
"$(INTDIR)\raise.obj" \
"$(INTDIR)\spawner.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\Win32ProcessEx.obj"
"$(OUTDIR)\spawner.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("spawner.dep")
!INCLUDE "spawner.dep"
!ELSE
!MESSAGE Warning: cannot find "spawner.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "spawner - Win32 Release" || "$(CFG)" == "spawner - Win32 Debug"
SOURCE=.\iostream.c
!IF "$(CFG)" == "spawner - Win32 Release"
CPP_SWITCHES=/nologo /Gz /MT /W3 /GX /O2 /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /I "E:\Java\jdk1.3.1\include" /I "E:\Java\jdk1.3.1\include\Win32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /FAcs /Fa"$(INTDIR)\\" /Fp"$(INTDIR)\spawner.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\iostream.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\spawner.pch"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "spawner - Win32 Debug"
CPP_SWITCHES=/nologo /Gz /MD /W3 /Gm /GX /ZI /Od /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\spawner.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\iostream.obj" "$(INTDIR)\iostream.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\spawner.pch"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=.\raise.c
!IF "$(CFG)" == "spawner - Win32 Release"
"$(INTDIR)\raise.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\spawner.pch"
!ELSEIF "$(CFG)" == "spawner - Win32 Debug"
"$(INTDIR)\raise.obj" "$(INTDIR)\raise.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\spawner.pch"
!ENDIF
SOURCE=.\spawner.c
!IF "$(CFG)" == "spawner - Win32 Release"
CPP_SWITCHES=/nologo /Gz /MT /W3 /GX /O2 /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /I "E:\Java\jdk1.3.1\include" /I "E:\Java\jdk1.3.1\include\Win32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /Fp"$(INTDIR)\spawner.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\spawner.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\spawner.pch"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "spawner - Win32 Debug"
CPP_SWITCHES=/nologo /Gz /MD /W3 /Gm /GX /ZI /Od /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\spawner.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\spawner.obj" "$(INTDIR)\spawner.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\spawner.pch"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=.\StdAfx.c
!IF "$(CFG)" == "spawner - Win32 Release"
CPP_SWITCHES=/nologo /Gz /MT /W3 /GX /O2 /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /I "E:\Java\jdk1.3.1\include" /I "E:\Java\jdk1.3.1\include\Win32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /Fp"$(INTDIR)\spawner.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\spawner.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "spawner - Win32 Debug"
CPP_SWITCHES=/nologo /Gz /MD /W3 /Gm /GX /ZI /Od /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\spawner.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\spawner.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=.\Win32ProcessEx.c
!IF "$(CFG)" == "spawner - Win32 Release"
CPP_SWITCHES=/nologo /Gz /MT /W3 /GX /O2 /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /I "E:\Java\jdk1.3.1\include" /I "E:\Java\jdk1.3.1\include\Win32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /FA /Fa"$(INTDIR)\Win32ProcessEx.asm-only" /Fp"$(INTDIR)\spawner.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\Win32ProcessEx.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\spawner.pch"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "spawner - Win32 Debug"
CPP_SWITCHES=/nologo /Gz /MD /W3 /Gm /GX /ZI /Od /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "SPAWNER_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\spawner.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\Win32ProcessEx.obj" "$(INTDIR)\Win32ProcessEx.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\spawner.pch"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
!ENDIF