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[cdt-debug-dev] Call stack update

Hi,

 

We have a number of cases in which a target’s call stack can change without the target having been resumed and then suspended.  These include PC writes, certain memory writes, symbol changes, and under some circumstances stepping.  However, the only way to change the call stack appears to be to fire an ICDIResumedEvent, which invalidates the call stack, and then fire an ICDISuspendedEvent event, which causes the stack to be rebuilt.  Since the target is not being resumed and suspended though, I’d rather not fire these events just to update the call stack.  Does anyone have any suggestions?

 

Thanks,

Todd Power

Texas instruments


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