Hi Michael,
I’m stuck in another point now. Once
dropped the action on the canvas I would like that a kind of menu appears
letting the user chose an operation.
Which kind of swt menu should use? I
thought something similar of what you obtain if you right click on a element on
the canvas.. does something like this exist?
By the way I tried to launch a messagebox
once dropped the action on the canvas, but nothing happens. I think because I don’t
use the correct shell and the correct display. How can I get this 2 objects
from the class BPELCreationTool?
Thank you in advance
Marco M.
From: bpel-dev-bounces@xxxxxxxxxxx
[mailto:bpel-dev-bounces@xxxxxxxxxxx] On
Behalf Of Michael Illiger2
Sent: Wednesday, July 02, 2008
9:22 AM
To: BPEL Designer project
developer discussions.
Subject: Re: [bpel-dev] Class
related to the Invoke action
Hi Marco,
I
would suggest to override performCreation() or handleFinished() in
BPELCreationTool. There you can check if the object created by the factory is
of type Invoke and do whatever you like...
Mit freundlichen Grüßen / Kind regards
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Michael Illiger
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Software Developer -
BPEL Editor / WID
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IBM Software Group,
Application and Integration Middleware Software
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WSS Business Process Solutions
Development 1
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Phone:
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milliger@xxxxxxxxxx
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From:
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"Maio, Marco"
<Marco.Maio@xxxxxxxxxxxxxx>
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To:
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<bpel-dev@xxxxxxxxxxx>
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Date:
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07/01/2008 06:06 PM
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Subject:
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[bpel-dev] Class related to the Invoke action
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Hi to all,
I
would like to modify the class related to the Invoke action so that once
clicked on the invoke button it appears a kind of new palette (maybe a
dialog?!) allowing the user to choose which pLink’s operation invoke.
In
this way there’s no need to go into invoke’s detail and manually
associate it to a pLink’s operation, but everything is done automatically
(of course, once the user has selected the operation from the new
palette/dialog).
So,
which class should I modify or work on to do what I described before?
Cheers,
Marco
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