Java3d, plug-in, fragment project, native, dll [message #1299653] |
Thu, 17 April 2014 03:32 |
Juan Ibarra Messages: 1 Registered: September 2013 |
Junior Member |
|
|
Hello friends I would like to get help from your side with a small incoveniete that I have, I hope it's not too much trouble
and good have had minor problems in creating a Java3D plugin for eclipse, I say what I have done to see if I could help
first
I think a plug-in where I call java3d.plugin, this project just add the .Jar gives me the library of java 3d
second
created a java project called implementare java3d.test which is where the plug-in to see how it works, consists of two clsES, where is the principal declared public static void main, which is where I think the JFrame, and a class where I panel 3d world is where lhasa libraries used java 3d
to correct the error I add to the project's dependence on pluguin
I run the program and it gives me the error and not getting the native dll that uses Java3D jar to work
according to what they understood fragment creates a plugin that serves to accommodate the dll, pictures or any resource that fence to use dll in my case are
after doing this the error persists, you have to reference the dll but not like, and can not find information on the internet how to do it, I would also like to do fragment for each operating system so that it is easy to exhorting, there is a project called java3declipse that does what I want, the thing is I want to do and learn for the future that will help me a lot to the libraries I created in C to work with electronics and microcontrollers, and my particular thesis is to create a programming language for pic microcontrolares
thank you very much,
deep peace
link of the video
youtube.com/watch?v=cC2UMxDiuxw
PD: if something does not agree is because I'm using google translator
|
|
|
Powered by
FUDForum. Page generated in 0.09508 seconds