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Re: Problems On Linux [message #563751 is a reply to message #563704] |
Thu, 07 January 2010 11:24 |
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The main development platform actually is Mac OS X. Windows is also
regularly tested and GEF3D is working there, too. I do not have a
standalone Linux machine, but I have a VMWare (Fusion 2.0.5) Linux
installation (Ubuntu 8.10) and GEF3D is working there as well. Actually
I installed the latest 32 bit Eclipse modeling distribution
(eclipse-modeling-galileo-SR1-incubation-linux-gtk), the latest LWJGL
library (via its update site) and GEF3D using the project team set. So,
to answer you question: Yes, GEF3D is supposed to work in Linux.
Is LWJGL working? I.e. can you open Window/Show View/Other... >
Other/LWJGL Test View?
What is the output on the Eclipse console? This is my output (on the
linux machine):
Jan 7, 2010 6:10:09 AM
org.eclipse.draw3d.graphics3d.Graphics3DRegistry updateDescriptors
INFO: Extension found:
org.eclipse.core.internal.registry.ExtensionHandle@500, Contributor:
org.eclipse.draw3d.lwjgl
Jan 7, 2010 6:10:09 AM
org.eclipse.draw3d.graphics3d.lwjgl.Graphics3DLwjgl <init>
INFO: Graphics3DLwjgl constructor called
...
Jan 7, 2010 6:10:10 AM
org.eclipse.draw3d.graphics3d.lwjgl.texture.LwjglTextureMana ger
getTextureSupport
FINE: FBO texture support detected
What graphics card do you have?
Cheers
Jens
On 2010-01-06 14:46:51 +0100, Hasan Ceylan <hceylan@batoo.org> said:
[...]
> So, is GEF3D supposed to work on Linux? NB: I am not asking if *it is
> supported* but rather anyone could get it to work on Linux.
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