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What is the InputURI for in e4 InputParts? [message #985816] Fri, 16 November 2012 04:34 Go to next message
Eclipse UserFriend
I found out, that InputParts are Parts with a "dirtyable" Flag?
What is the InputURI intended to be used for in InputParts?
Re: What is the InputURI for in e4 InputParts? [message #985820 is a reply to message #985816] Fri, 16 November 2012 04:45 Go to previous messageGo to next message
Eclipse UserFriend
MPart also has a dirty because they both derive from MDirtyable.
InputParts are planned to be used when we natively implement editors in
e4, so it will point to a resource e.g.
resource://myproject/build.properties, mydb://person_table?p_id=10

Tom

Am 16.11.12 10:34, schrieb Alex Kipling:
> I found out, that InputParts are Parts with a "dirtyable" Flag?
> What is the InputURI intended to be used for in InputParts?
Re: What is the InputURI for in e4 InputParts? [message #985826 is a reply to message #985820] Fri, 16 November 2012 04:56 Go to previous messageGo to next message
Eclipse UserFriend
So InputParts are used to implement editors, which are dirtyable?
And InputURI points to the resource, where the Editor data will be stored? (e.g a database-table pointer mydb://person_table?p_id=10)
Re: What is the InputURI for in e4 InputParts? [message #985832 is a reply to message #985826] Fri, 16 November 2012 05:07 Go to previous message
Eclipse UserFriend
Right but like I said currently we have not implemented native editor
support yet, what we miss is an MEditorDescriptor to replace the 3.x
extension point.

I still have it on my to do list for 4.3 and really hope I manage to
come up with a proposal but that heavily depends on the time I can spend
on it and at the moment other things are more important to me.

I'm not sure on your dirtyable comment because MInputPart inherits from
MPart which mixes in MDirtyable, so any part in the system is dirtyable ;-)

Tom

Am 16.11.12 10:56, schrieb Alex Kipling:
> So InputParts are used to implement editors, which are dirtyable? And
> InputURI points to the resource, where the Editor data will be stored?
> (e.g a database-table pointer mydb://person_table?p_id=10)
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