| 
| How to use GEF3D build 3D models? [message #1746] | Wed, 05 November 2008 08:03  |  | 
| Eclipse User  |  |  |  |  | I have download GEF 3D by GEF3D Update Site,and copy the files to ../eclipse/features and ../eclipse/plugins, but how to use it to build 3d
 models? do i need UniTI and topcased?or something else? thank you for you
 help
 |  |  |  | 
| 
| Re: How to use GEF3D build 3D models? [message #1753 is a reply to message #1746] | Thu, 06 November 2008 08:31  |  | 
| Eclipse User  |  |  |  |  | On 2008-11-05 14:03:49 +0100, zorro6467@gmail.com (zorro ) said: 
 > I have download GEF 3D by GEF3D Update Site,and copy the files to
 > ./eclipse/features and ../eclipse/plugins, but how to use it to build
 > 3d models? do i need UniTI and topcased?or something else? thank you
 > for you help
 
 The recommended way of installing GEF3D is to use the Eclipse Update
 mechanism and GEF3D's update site. Note that the current release is not
 an Eclipse release, but the release I published some months ago (we are
 currently working on moving the project to Eclipse.org). Besides the
 core GEF3D (and Draw3D) plugins, you need the LWJGL plugin. You'll find
 everything you need at the GEF3D update site, an installation
 description can be found at
 http://www.fernuni-hagen.de/se/personen/pilgrim/gef3d/instal lation.html
 
 GEF3D is, just like GEF, a framework, and not a ready-to-use editor.
 The UniTI visualizer is not part of the distribution and will probably
 never be. The same is true for the 3D version of the Topcased UML
 editor. Providing 3D-editors is out of GEF3D's scope (except some
 sample editors demonstrating how to use GEF3D). You can download the
 current GEF3D Samples containing a simple graph editor (with nodes and
 edges, you can create some nodes, but not all editor features are
 implemented yet). See
 http://www.fernuni-hagen.de/se/personen/pilgrim/gef3d/instal lation.html
 on how to use this example editor.
 
 Cheers,
 
 Jens
 |  |  |  | 
| 
| Re: How to use GEF3D build 3D models? [message #560925 is a reply to message #1746] | Thu, 06 November 2008 08:31  |  | 
| Eclipse User  |  |  |  |  | On 2008-11-05 14:03:49 +0100, zorro6467@gmail.com (zorro ) said: 
 > I have download GEF 3D by GEF3D Update Site,and copy the files to
 > ./eclipse/features and ../eclipse/plugins, but how to use it to build
 > 3d models? do i need UniTI and topcased?or something else? thank you
 > for you help
 
 The recommended way of installing GEF3D is to use the Eclipse Update
 mechanism and GEF3D's update site. Note that the current release is not
 an Eclipse release, but the release I published some months ago (we are
 currently working on moving the project to Eclipse.org). Besides the
 core GEF3D (and Draw3D) plugins, you need the LWJGL plugin. You'll find
 everything you need at the GEF3D update site, an installation
 description can be found at
 http://www.fernuni-hagen.de/se/personen/pilgrim/gef3d/instal lation.html
 
 GEF3D is, just like GEF, a framework, and not a ready-to-use editor.
 The UniTI visualizer is not part of the distribution and will probably
 never be. The same is true for the 3D version of the Topcased UML
 editor. Providing 3D-editors is out of GEF3D's scope (except some
 sample editors demonstrating how to use GEF3D). You can download the
 current GEF3D Samples containing a simple graph editor (with nodes and
 edges, you can create some nodes, but not all editor features are
 implemented yet). See
 http://www.fernuni-hagen.de/se/personen/pilgrim/gef3d/instal lation.html
 on how to use this example editor.
 
 Cheers,
 
 Jens
 |  |  |  | 
Powered by 
FUDForum. Page generated in 0.96839 seconds