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| Debugger dies during initialization on OSX 10.6 [message #1098233] | Fri, 30 August 2013 16:34  |  | 
| Eclipse User  |  |  |  |  | Hi 
 When I try to debug my app with the debug launch command I get this trace:
 
 
Thread [1] (Suspended : Breakpoint)	
	__static_initialization_and_destruction_0() at iostream:77 0x10000250e	
	global constructors keyed to VisualAsset.cpp() at VisualAsset.h:31 0x100002547	
	__dyld__ZN16ImageLoaderMachO18doModInitFunctionsERKN11ImageLoader11LinkContextE() at 0x7fff5fc0d500	
	__dyld__ZN11ImageLoader23recursiveInitializationERKNS_11LinkContextEj() at 0x7fff5fc0bcec	
	__dyld__ZN11ImageLoader15runInitializersERKNS_11LinkContextE() at 0x7fff5fc0bda6	
	__dyld__ZN4dyld24initializeMainExecutableEv() at 0x7fff5fc0210e	
	__dyld__ZN4dyld5_mainEPK12macho_headermiPPKcS5_S5_() at 0x7fff5fc06981	
	__dyld__ZN13dyldbootstrap5startEPK12macho_headeriPPKcl() at 0x7fff5fc016d2	
	__dyld__dyld_start() at 0x7fff5fc01052	
 This is before the main is called.
 I link with SDL, OpenGL and Cocoa and also include boost headers, if that matters.
 
 Debugging with gdb from command line works normally.
 Any ideas?
 thanks
 David
 
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